v0.8 is out!


Today release is a smaller one, as I am cooking many things that are not yet ready for public release. The changes that made it in are mostly balancing.

Flaregun gained a bit more utility through damage over time effect. If you land a hit on enemy, they will receive additional three burns over time, so hopefully you'll be able to kill them if they run from you! I also got feedback that the time-to-kill with the Trishot was too long, so I boosted its damage slightly.

To counteract these boosts, armor above 100 blocks two thirds of the damage. Just remember - the only way to get above 100 is to collect some armor shards and then the full green body armor!

And as usual, there is a new map to play on called "Digital Nexus". It once again uses the Neon texture pack and is for four players. There is some gameplay footage for you to enjoy:

Full changelog:

Gameplay:

  • Added a new 4-player map: "Digital Nexus"
  • Flaregun applies damage over time
  • When armor is above 100, it absorbs more damage
  • Tweaked damage numbers for flaregun and trishot

UX:

  • Game setup screen now shows the server IP

Bugfixes:

  • Fixed a bug where AI would not move in an completely empty level

Files

Rend-v0.8.0-x64.exe 13 MB
1 day ago

Get Rend

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