v0.8 is out!
Today release is a smaller one, as I am cooking many things that are not yet ready for public release. The changes that made it in are mostly balancing.
Flaregun gained a bit more utility through damage over time effect. If you land a hit on enemy, they will receive additional three burns over time, so hopefully you'll be able to kill them if they run from you! I also got feedback that the time-to-kill with the Trishot was too long, so I boosted its damage slightly.
To counteract these boosts, armor above 100 blocks two thirds of the damage. Just remember - the only way to get above 100 is to collect some armor shards and then the full green body armor!
And as usual, there is a new map to play on called "Digital Nexus". It once again uses the Neon texture pack and is for four players. There is some gameplay footage for you to enjoy:
Full changelog:
Gameplay:
- Added a new 4-player map: "Digital Nexus"
- Flaregun applies damage over time
- When armor is above 100, it absorbs more damage
- Tweaked damage numbers for flaregun and trishot
UX:
- Game setup screen now shows the server IP
Bugfixes:
- Fixed a bug where AI would not move in an completely empty level
Files
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Rend
Retro arena FPS reminiscent of Doom and Wolfenstein 3D with Pico-8 aesthetics.
More posts
- v0.7 is out!22 days ago
- v0.6 is out!43 days ago
- v0.5 is out!65 days ago
- Rend v0.4 is out! (multiplayer support)92 days ago
- Rend v0.3.0 is out!Apr 27, 2024
- Rend v0.2.0 is out!Mar 23, 2024
- Alpha version is out!Jan 26, 2024
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