Rend v0.3.0 is out!


This month wasn't the easiest for me, facing a lot of stress at work and a slight burnout on everything technical for two weeks straight. At least I caught up on my comic book reading backlog :)

Anyways, on the gamedev front, I managed to get map pack support and map rotations done. When saving your map, you can either select existing pack or create a new one through a dialog option. Physically, each map pack is just a folder on the disc and if you mess it up, you can go to Rend/resources/levels to fix it by hand.

When setting up a game, a map selection dropdown was replaced with a map pack dropdown and extra option to select which maps should be added to the rotation. So far, there is no option to randomize the map rotation.


Getting this feature out of the way was another important step towards full multiplayer support as I had to modify my network protocol to be able to handle consecutive games.

There were a few other minor changes, here's the full changelog:

Gameplay:

  • Rockets are faster by 50%

Accessibility & UX:

  • Sizes of all menu titles unified to Jumbo size
  • Added an option to scale HUD text

Other:

  • Added support for map packs
    • You can create your own map pack in the editor and add maps to it
    • When setting up a game, you can select any number of maps from a given map pack and play them in a rotation

Files

Rend-v0.3.0-Installer-Winx64.exe 9.8 MB
59 days ago

Get Rend

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